Wednesday, September 14, 2011

Moar Nids!

I finished a lot more genestealers, a carnifex, a Broodlord and I decided on a scheme for my gaunts and rippers. Oh, and I updated my Trygon Prime to have some more pink (the chest plate, to match everything else) and I found more talons that I didn't paint before.

http://s1001.photobucket.com/albums/af135/laserwalrus/

Friday, September 9, 2011

"Warhammer 40k: Space Marine" review


Ah, “Space Marine.” Finally a game where I can live my dream chainsawing through hundreds of orks, and rain kraken bolts onto Chaos heretics.
THQ has had the rights for the Warhammer 40,000 universe for a long time now and has developed multiple RTS “Dawn of War” titles (all of which I recommend), and it’s about time they made a shooter/hack and slash.
“Space Marine” puts you in the giant metal boots of, well, a Space Marine. You play as Captain Titus of the Ultramarines and are deployed to a Forge World (a planet that is a giant factory) to protect a Titan war machine (very big mech that goes boom) from the Orks.
In general, “Space Marine’s” plot isn’t exactly the most original thing, but it works well here because of all the Warhammer lore tied in with the game. Soon you’re tasked with finding and protecting a member of the Inquisition who was developing (as you later learn) a powerful source of energy to use for a weapon. I won’t go into any more, as much of the game’s plot develops at the very end, but it gets much, much better.
“Space Marine” sets itself apart from all the modern day shooters by introducing a new melee system. Instead of having to go through your inventory to change from a gun to a sword, THQ made the system much easier. All you need to do is left click and bam! suddenly you have a super charged Power Axe in one hand, and after you’ve disposed of those nasty Orks around you, you can right click to reequip the last gun you had to get the Shootas at long range.
It gives the game a much faster pace, which is really nice considering the amount of enemies you have to slay in every battle.
Another thing that THQ has done with “Space Marine” is not include a cover system. This forces the player to quickly switch from melee and ranged weapons, as you cannot simply take out all of your enemies 50 feet away.
The only problem I see with the gameplay of “Space Marine” is the way you recover health. If you execute a stunned enemy, you go into an epic animation in which you cub stomp heads, chain saw through bodies, or rip heads apart. It looks epic, but you can still be damaged during this animation. So, while you’re at 10% health and running towards a stunned Ork, one can jump from around a wall and kill you before you restore your health.
This wasn’t a huge problem, but enough of one that it killed me a few times during the campaign.
What will keep this game alive, though, is the multiplayer. There are only two gametypes and a handful of maps, but THQ has announced a co-op gametype and a Firefightesque map (which is sure to be awesome!) Right now, though, there is a capture-and-hold gametype and a traditional slayer.
Both gametypes have three different classes. The Tactical marine, a traditional ranged unit, the Devastator, a heavy weapons unit and the Assault, a close-combat specialist with a jetpack (yes, a jetpack).
Players level up in multiplayer to gain new perks, custom classes and weapons to use on the battlefield.  There are also challenges for each weapon such as “kill 250 enemies” or “get 5 killstreaks” that offer large experience boosts.
Every part of your character in multiplayer can be made your own. There are thousands of different armor combinations to make your Space Marine look as badass as you want. But, if you really want to have a rainbow marine it is possible, as you can also change the color of each armor piece.
The multiplayer and campaign for “Space Marine” are both fast paced, gory and awesome. It keeps to the lore of the Warhammer universe very well, and it was exciting to learn more about it. I was really hoping that “Space Marine” would have Tyranids as enemies (one of my favorite Warhammer races), but the Orks are still hilarious and fearsome enemies.
There’s still awhile before the horde of Fall games are released, and if you’re looking for a fun, rich gaming experience I would definitely recommend you purchase “Warhammer 40k: Space Marine.”

Wednesday, August 17, 2011

Cho'gath Tyranid Swarm


Photobucket

Every world has it's dangers. Ravenous beasts, bottomless pits and corrupt dictators flood the system. What rested dormant on the planet Pacis was more horrifying than anything anyone had ever seen before. Billions upon billions of monstrous creatures came out of the ground and invaded every town, city and home. Millions of innocent people cried out before having their voices silenced by an earthshaking "Omnomnomnom!" That world had ended. The sector soon followed. This was the beginning of Hive Fleet Cho'gath!

More pictures of my Cho'gath tyranid swarm (at least what I have done so far) can be found here
I'm currently working on finishing some more genestealers and one of my Carnifexes. I have plenty of other models to finish as well, including a hive tyrant, another carnifex, a broodlord, more genestealers and a ton of gaunts. I'll post more pictures as my fleet gets closer and closer to finishing.

Tuesday, July 12, 2011

In case you didn't know...

"Halo: Combat Evolved Anniversary" was announced at Microsoft's conference at E3. It will be released November 15, 2011 for the xBox 360.

While some people may not like the thought of buying the same game twice, I am here to tell you that that is not the case for this game. Halo's new owner, 343 Industries, updated the entire campaign with a new graphics layer. They aren't exactly the best graphics, but they're a definite step up from the 2011 graphics.

But it's not the graphics that are cool, it's what you can do with them. With just a press of the 'back' button, the layer is removed and the original "Combat Evolved" graphics are restored. All of the walls, buildings, vehicles and enemies will look exactly how they did ten years ago.

Also stated at the conference is that "Anniversary" will have seven remastered multiplayer maps, from "Halo: Combat Evolved" and "Halo 2," and a firefight map (that alone has me excited).Nothing is cooler than being able to fight against the Covenant you want to fight against with what weapons you want.
Technically you could set it up in "Halo: Reach" to only fight "Combat Evolved" enemies, but it's difficult considering there's newer weapons in that game.

Possibly the best thing about this game is the fact that it will not feature the infamous Brute enemies, as they were first introduced in the second game. It's back to facing Elites, Hunters, Jackals and Grunts, the way it always should have been. No more giant monkeys to ruin your fun as you gun down an entire fleet of Covenant.

Another cool thing about "Anniversary" is the fact that it includes two gaming engines. The original "Combat Evolved" engine is used for the campaign, while the "Halo: Reach" engine is used for multiplayer. Oh, and, the black armor coloring is back, baby!

"Anniversary" will also feature the ability to play the campaign co-op style over xbox live, allowing two players to fight side by side against the Covenant.

At a discounted price of only $40.00, "Halo: Combat Evolved Anniversary" includes one of the best campaigns of the decade, a fantastic multiplayer engine that provides hundreds of hours of entertainment and some of the coolest enemies and battle cries in gaming history.

I guarantee that this game will be big, and that it will be a blast. If you want to have fun this fall, get this game.
Wort wort wort!

Monday, July 11, 2011

What to expect

I can't promise you the best grammar, humor or that I'll always have the right opinion on video games and other things. I can't promise you that I'll go out and buy every game people want me to review (if any), or that I'll post on this often.

What I can promise you is that I will be completely honest with my reviews, that I'll try not to spoil anything (although sometimes I may get too excited), that I'll probably use the words "insane," "awesome," and "cool" at least ten times every review and that (hopefully) I'll save you some money buying good games instead of bad ones.

On this blog you can expect things like: reviews on the latest and greatest video games, updates and my opinions on technology, maybe some movie reviews and anything else I feel like writing about at the time.
I hope you'll enjoy reading/discussing about the reviews and games I post on here and without further adieu I present to you Game Without Shame!